IllusionMUD II MOBs
IllusionMUD is a Dragonlance Epic Adventure, copyright by TSR, Incorporated,
and attempts to follow rules and ideas from Advanced Dungeons and Dragons.
The theme mimics Margaret Weis and Tracy Hickman's fantasy stories.
To play out this world,
IllusionMUD supports or tries to support these mob types:
Draconian
- Sivak
- Baaz - Turns to stone and may make weapons permanently stuck
in the corpse upon death
- Aurak
- Kapak - Acid
- Traag
- Bozak - Freezing
- Enchanted Sivak - Explodes on death
- Enchanted Baaz - Turns to stone and may make weapons permanently
stuck in the corpse upon death and every hit
- Enchanted Aurak - Explodes upon death and does unblockable damage
- Enchanted Kapak
- Enchanted Bozak - Casts ice and explodes ice on death
Undead - They on average are damaged heavily with Mace of
Disruption and can be turned or destroyed by Clerics
- Vampires - Drains experience and hit points
- Death Knights - Animates corpses and are great magic users
- Liches - More magic users
- Wraiths
Dragons - These huge beasts breathe generally unblockable area affects
- White - Frost Breath
- Green
- Black - Acid Breath
- Blue - Lightning Breath
- Red - Fire Breath
- Chromatic - All different kinds
- Death - Death Breath (fail saving throw = instant death)
Mages - casts magic dependent on level
Clerics - casts magic, heals
Thieves - potential to backstab
Warriors - will bash, have multiple attacks per round, potentially
dualwield, etc.