RedHat 9.0/XF86 4.3 Update: DRI works if you specify 16MB video RAM
("VideoRam 16") and
get the DRM from xfree86.org
if you get the 2.4.22 kernel. 2.4.22 stock kernel comes with version 1.2
of the DRM, but XF86 4.3 needs 1.3. Setting the memory to 16MB doesn't mean
to expect 16MB of preallocated video memory (technically, it has none!),
it tells the GART to allocate this much for the video buffers. Keep in mind
it's shared so your applications loses around 7MB RAM
(9M allocated on default).
The stock DRM 1.3 for XFree86 4.3 drivers do _not_ compile correctly on
RedHat9's stock kernel, so if you want to stick with the stock kernels, you
need to hack DRI. In order to get other non-opensource drivers (such as
Netlock and Linuxant) to run at the same time
as DRI, I had to get DRI to work with RH's stock kernel. I hacked the
stock version and came up with the code
here that runs on RedHat 9's 2.4.20-27.9.
I haven't tried upgrading to the later kernels
yet, as it's a PITA to deal with the other stuff I need to recompile too...
You'll need to have RH9's kernel sources installed as well. I think these
should also compile in 2.6 but YMMV, I haven't tried it yet. Note, this isn't
the cleanest way to hack the code so don't think it's the end-all solution.
However it -does- work and I get 291 fps in glxgears on battery power. I get
around 24-30 frames per second with "sproingies -delay 0 -fps" maximized
at 1024x768, also on battery power, instead of the 8 to 11 fps it gets with
emulation. Yes, this pales to other DRI implementations... it's downright
awful... but hey, use what you got, and don't use
MESA software emulation which is
even slower... Plus, IT'S OPEN SOURCE SOFTWARE!!! What could be better than
having an fully open source machine? :-)
Also the max texture map that i830m seems to support is 512x512, so beware when
these apps crash with "cannot mipmap" when you try to use a texture map
larger than this. Better
than my Voodoo3 which only supports 256x256, but alas, wish it could do
more and run all of xscreensaver's OpenGL code in full screen like my desktop's
Radeon. But at least it doesn't crash like it (my Radeon crashes
frequently. Very annoying. The i830m seems -much- more stable.)
Return to Solo 5350 Linux Main Page
X11 Display and Direct Rendering Infrastructure
You'll need a very recent copy of a linux distribution that contains XFree86
4.2. Mandrake 8.2, Debian-Latest, Redhat 7.3 are packaged with these drivers
along with Redhat 8.0. Also the i830m in XF86 4.2 with 2.4.18 DOES NOT
RESTORE TEXTMODE properly on the 5350 with 2.4.18! My solution was to run
VESA Frame buffer, and it seems to work fine after exiting X11, besides the
cute penguin boot logo and actually using the whole display for text.
I could not figure out how to get TV-out or dual display working. It
should show up either as a second display or simultaneous display.
Anyway, The i830m uses the i810 XFree86 driver and specifying the i830.
Note: the kernel 2.4.18 i810 AGP/GART drivers do not work with the i830.
However, Linux-2.4.20 has i830m AGP GART support, and thus even DRI works!
It also appears to restore textmode properly now too, so VESAFB is no longer
necessary for textmode nor fbdev X11. With XFree86 4.2 and 2.4.20,
DRI works at 16 bits per plane, sproingies at full screen and -delay 0
is pretty rapid now, more than 3x as fast, and is very fluid at 1024x768.
Unfortunately I can only run at 16bpp because I couldn't figure out how to
make it use more than the 8-9MB of video memory allocated for video, but it's
still very nice at 1024x768x16bpp DRI. Yeah, with 512MB system RAM, I could
afford to lose some more to video RAM.
My desktop's GeForce4 is still faster and can do DRI at 24bpp, but the two
machines are much closer now... Not bad, for an all opensource DRI driver,
unlike the crap NVidia forces us to go through to get hardware opengl to work.
Either way, the opensource DRI driver for
my All-In-Wonder Radeon 8500DV blows both
of them away, alas, it's not stable, especially
during video mode changes.
This is then
enough for DRI at 1024x768 at 24bpp, and got to admit,
it's beautiful, and lots of
crazy OpenGL screensavers in the xscreensaver package :p
(3d graphics is useless for me, at least
until I can get it to run Warcraft3 :)
As for screensavers, flipscreen3d
is the easiest way to enjoy
the texture maps.
If your hardware support large texture maps, carousel
(shows pictures
in a merry-go-round like format) works great too.
From experimentation, this is what I got from my machines:
CPU | GPU | Driver | Max Texture Size | GLXGears | Sproingies1 |
---|---|---|---|---|---|
Celeron1364(Tulalatin 112MHz/440BX) | ATI Rage Pro Turbo 8M | Open ATI 2D+MESA | unlimited | 164 | 10 |
P3-1133(Tulalatin 133MHz/i830m) | i830m Shared memory | Open i830 | 512x512 | 297 | 27 |
P3-1000(Coppermine 133MHz/i815) | i8152 Shared Memory | Open i810 | 512x512 | 299 | 26 |
Celeron450(Mendocino/i440BX) | Voodoo3-20002 | Open Voodoo3/Glide | 256x256 | ? | ? |
PentiumM(Dothan)-1600 | RV250 (Radeon Mobility 9000) 32M/64 bit | Open Radeon | 512x512 | 1115 | 87 |
K7(Thoroughbred/SiS735)-1830 | GeForce4 MX 420 64M/64 bit | ClosedSource NVidia | 2048x2048 | 900 | 89 |
P4(Northwood/i865)-3100 | RV280? (Radeon 9250SE) 128M/64 bit | Open Radeon | 1024x1024 | 1000 | 92 |
P4(Prescott/i865)-3400 | R200 (Radeon AIW 8500DV) 64M/128 bit | Open Radeon | 1024x1024 | 2170 | 166 |
Core2 Duo E6700 | G965 onboard 128 bit(?) Shared | Open i810 | ? | 2048 (16) 1548 (24) | 220 (16) 169 (24) |
Core2 Quad Q6600 - 2.4GHz | G31 onboard 64 bit | Open i810 | ? | TBD | TBD |
Core2 Quad Q6600 - 2.4GHz | ATI Radeon HD 3650 512M/128 bit | Closed ATI FGLRX | ? | 5900 | 680 |
Core2 Quad Q9550S - 3GHz | ATI Radeon HD 5770 512M/128 bit | Closed ATI FGLRX | ? | tbd | tbd |
Core i7 2700K | Sandybridge IntelHD Onboard | intel | ? | vsync | vsync |
Core i5 3317M | Sandybridge IntelHD Onboard | intel | ? | tbd | tbd |
Work Core2 Duo Xeon 5150 | nVidia G71 QuadroFX 1500 ? datapath | Closed nVidia | ? | 4580 | 1050 |
2 - These do not support higher than 16bpp hardware 3d Acceleration. All others are 24bpp